Midjourney character images to Seedance 2.0 video

GPT Image 2 + Seedance 2.0 Prompt Share Created on @mitte_ai I didn't use a character sheet for this generation. I directly used the character images I created in Midjourney. Since the visual style transfers into the video surprisingly well, it's actually a really effective for style transfer. This time I also added a bit more detail to the Seedance prompt itself. You can definitely achieve similar results without storyboards too, they're not mandatory but I think they're one of the best ways to previsualize scenes, pacing and even camera angles before generation. Also, this storyboard prompt is still a bit long. I'm currently experimenting with more compact version of it too. You can check the prompts below.
- Reply 1 from @aimikoda
@mitte_ai GPT Image 2 Prompt for Storyboard (Add characters as references): Create a 16:9 image. [PROJECT CARD] Create a designed typographic masthead at the top of the sheet, not a table. TITLE LOCKUP: RING SPARK BURST META LINE: tense / sports-action anime / elastic impact energy PRIORITY LINE: two-boxer geography, readable strikes, creative cinematic angles MICRO BRIEF: choreograph a fast stylized boxing exchange from stare-down to unresolved counter-hit [CONTINUITY HEADER] SEQUENCE ID: RING_SPARK_BURST_01 PART: SINGLE STYLE PACKET: final video is 3D stylized anime with painterly cel-shaded surfaces, soft sculpted faces, athletic proportions, saturated red-vs-cyan boxing color contrast, warm ring practicals, cool teal shadows, light grain, elastic glove deformation, crisp rim light on hair, shallow-focus close-ups, clean animated sweat spray, and cinematic depth without realistic skin texture drift. REFERENCE PRIORITY: Image #1 controls Boxer A identity: young adult black-haired boxer with twin buns, red gloves, white-red athletic top, orange patched boxing shorts. Image #2 controls Boxer B identity: young adult orange-haired boxer with twin buns, blue-red gloves, orange top, peach-orange shorts with dark waistband. This storyboard controls shot flow, staging, motion, geography, and continuity only. [SCENE PACKET] SCENE PREMISE: Two stylized anime boxers trade a decisive mid-round exchange where confidence, rhythm, and footwork matter as much as power. SCENE SUMMARY: Boxer A pressures forward, Boxer B reads the attack, the edit fractures into burst cuts, and the sequence ends on a suspended counter-impact. LOCATION: compact boxing ring at night inside a dark arena, ropes visible on all four sides, corner stools outside frame, overhead square light grid, faint audience silhouettes beyond the ropes, canvas marked by chalk scuffs, sweat spots, and glove skid lines. CHARACTER ROLES: Boxer A, red-gloved black-haired pressure fighter, wants to break distance and land a clean right hook; she moves with springy forward steps and shoulder feints. Boxer B, blue-gloved orange-haired counter fighter, wants to bait the rush and turn the angle; she moves lighter, lower, with sudden side slips and precise counters. START STATE: Boxer A begins screen left advancing toward screen right, guard high, red gloves raised. Boxer B begins screen right near the ropes, blue gloves high, left foot ready to pivot inward. Ring light is steady; canvas is dry except for small sweat marks. END STATE: Boxer B has slipped outside Boxer A’s hook and launches a counter uppercut from a low angle; Boxer A’s glove crosses frame, both fighters remain inside the ring center line, impact energy unresolved at the cut. ACTION CHAIN: Boxer A tests range with a slow push-in stare, steps forward behind a jab, Boxer B gives ground, both fighters circle clockwise, Boxer A explodes into a burst-cut combination, Boxer B slips under the hook, rope vibration and sweat spray mark the speed, then Boxer B pivots into a rising counter as the camera crash-pushes into the suspended hit. PROP / EFFECT STATE: red gloves and blue gloves stay consistent; no weapons; boxing ropes vibrate after near contact; canvas gains skid arcs and sweat droplets; final-video effects use subtle monochrome-compatible impact rings in storyboard and saturated anime impact sparks only in final render keyframes. MUST READ: a stylish boxing duel where the edit feels like a burst of instinct, but the ring geography remains clear. [STYLE KEYFRAMES] Add 3 tiny top swatches showing the intended final video rendering only: warm overhead ring light on cel-shaded skin, cyan shadow against red glove accent, elastic glove compression with clean sweat spray, painterly 3D anime texture, soft rim-lit hair edges, crisp but not realistic render depth. These are not character references and not storyboard-sketch style. [STYLE LOCKS] STYLE LOCK: final video remains 3D stylized anime, painterly cel shading, red-vs-cyan glove contrast, warm practical ring lights, cool teal shadows, soft sculpted faces, light grain, clean rim light, elastic action posing, and cinematic shallow depth. EFFECT LOCK: impact effects stay thin, sharp, low-saturation at the edge, brief, clean, and tied to glove contact, rope vibration, sweat spray, or canvas skid marks; no magical energy blasts. ENVIRONMENT LOCK: boxing ring stays a compact stylized arena with simplified ropes, canvas scuffs, overhead square lights, and blurred audience mass; no realistic texture drift, no flat cartoon drift. [SHEET POLISH] Use a premium off-white storyboard sheet with expressive scene-inspired typography, clean hierarchy, consistent margins, even gutters, restrained red and cyan accent colors only outside panel image areas, designed panel headers, and slightly angled graphite panel borders inspired by boxing ring tension. Avoid table-like headers, glossy UI, gradients, stickers, clutter, and random decoration. [DRAWING ENERGY] Use spring-loaded gesture poses, compressed shoulders, readable guard shapes, wide stance silhouettes, clean line economy, sudden spacing changes, and impact pauses. Lines should feel fast and athletic but remain light-gray, low-detail, and easy to parse. [PANEL RULES] Use clean low-detail monochrome light-gray rough sketch panels on white/off-white panel ground. No color inside panel artwork: no colored characters, props, environments, fills, lighting, glow, paint, particles, or backgrounds. Each panel is one extractable shot. Keep one clear pose per character per panel. Do not draw ghost poses, duplicate silhouettes, onion-skin bodies, arrows, labels, captions, subtitles, logos, watermarks, timing marks, diagrams, or technical overlays inside panel images. Show effects through grayscale environment interaction, outline glow shape, residue, particles, surface marks, value change, or one clear monochrome effect shape around the single pose. [DIRECTOR STRIP] Place a bottom animatic track board aligned to panel columns. Use seven horizontal tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use short shot chips, thin timeline lines, rhythm blocks, small intensity bars, and one-to-three-word labels. Use rhythm labels only, never seconds or timestamp durations. [SEQUENCE] Grid: 12 panels, 4 columns x 3 rows 01 Bell Stare Shot intent: Establish the two fighters, distance, and emotional pressure before the exchange. Camera: low wide 24mm from canvas height, ropes framing the foreground, slow push-in. Action: Boxer A advances from screen left; Boxer B waits near screen right ropes with guard high. Continuity: A left-to-right pressure; B right-side rope line; both full-body readable. Strip cell: [P01 stare] / [low push] / [close range] / [hold] / [tension] / [A>L B>R] / [warm rim] 02 Glove Gate Shot intent: Make Boxer A’s pressure feel dominant and close. Camera: over-the-glove foreground blocking from Boxer A’s red glove, 35mm parallax push. Action: Boxer A raises the lead glove into frame while Boxer B is seen between glove and ropes. Continuity: A still drives right; B maintains high blue guard. Strip cell: [P02 gate] / [glove OTS] / [guard raise] / [slow rise] / [rise] / [B guarded] / [cel depth] 03 Top-Ring Orbit Shot intent: Clarify footwork geography before the burst cuts. Camera: bird’s-eye overhead tracking, wide lens, slight clockwise orbit. Action: Both fighters circle clockwise; Boxer A cuts the ring, Boxer B pivots off the rope. Continuity: ring ropes form a square; A moves inward; B leaves rope pressure. Strip cell: [P03 orbit] / [top track] / [circle step] / [accel] / [rise] / [clockwise] / [clean grid] 04 Burst Cut: Eyes Shot intent: Show the instant Boxer B reads the attack. Camera: extreme close-up 85mm on Boxer B’s eyes, hard axis cut, shallow focus feel. Action: Boxer B’s eyes sharpen under her guard as Boxer A’s glove edge enters foreground. Continuity: B remains screen right but mentally takes control. Strip cell: [P04 eyes] / [ECU snap] / [read feint] / [burst] / [surge] / [B reads] / [cool shadow] 05 Burst Cut: Jab Line Shot intent: Show Boxer A committing to the attack. Camera: ultra-wide 20mm side track parallel to the ropes, fast dolly with edge distortion. Action: Boxer A throws a fast jab across the center line; Boxer B leans just outside range. Continuity: jab travels left-to-right; B’s head stays clear; no contact yet. Strip cell: [P05 jab] / [side dolly] / [jab miss] / [burst] / [surge] / [no hit] / [elastic pose] 06 Burst Cut: Body Drop Shot intent: Break rhythm with a sudden level change. Camera: worm’s-eye view from near Boxer B’s front foot, tilted Dutch angle, 24mm. Action: Boxer B drops low under Boxer A’s follow-up hook; glove passes above her hair buns. Continuity: A overextends slightly; B lowers inside the arc. Strip cell: [P06 slip] / [worm tilt] / [duck under] / [burst] / [peak] / [A wide] / [sharp rim] 07 Rope Pulse Shot intent: Use the environment to show speed and near impact. Camera: rope POV from outside the ring looking through vibrating ropes, telephoto compression. Action: Boxer A’s missed hook brushes the top rope; Boxer B pivots inward behind it. Continuity: rope vibration begins; A momentum carries right; B turns leftward into center. Strip cell: [P07 rope] / [rope POV] / [rope graze] / [impact pause] / [peak] / [rope shake] / [grain line] 08 Corner Reflection Shot intent: Create a stylized angle that shows both strategy and danger. Camera: low corner angle through a faint reflection on a metal corner post, 50mm. Action: Boxer B’s pivot appears in reflection while Boxer A twists to recover guard. Continuity: B has moved off ropes; A’s right shoulder is still open. Strip cell: [P08 reflect] / [corner low] / [pivot turn] / [pause] / [drop] / [B inside] / [soft glow] 09 Sweat Arc Shot intent: Give breathing space while preserving impact momentum. Camera: medium close-up 85mm slow-motion feel, side-lit profile composition. Action: A small arc of sweat hangs between both fighters as they reset mid-motion. Continuity: both remain close; A turning back; B coiled below guard. Strip cell: [P09 arc] / [MCU slow] / [reset coil] / [slow reveal] / [recovery] / [close range] / [warm-cool] 10 Counter Load Shot intent: Show Boxer B’s counter forming before the hit. Camera: low three-quarter push-in from behind Boxer B’s blue glove, 28mm. Action: Boxer B plants her rear foot and loads a rising uppercut; Boxer A’s guard is late. Continuity: B drives from right-to-left now; A’s chin line exposed but not struck yet. Strip cell: [P10 load] / [low push] / [uppercut load] / [accel] / [rise] / [B<R] / [cel force] 11 Impact Break Shot intent: Capture the decisive contact without gore or excessive violence. Camera: crash-in close-up, 35mm, slight Dutch angle, cut on action. Action: Boxer B’s blue glove lands a clean sporting uppercut on Boxer A’s guarded jawline; glove compression and sweat spray show impact. Continuity: legal boxing hit; A’s body lifts subtly; B remains grounded. Strip cell: [P11 hit] / [crash-in] / [clean hit] / [final spike] / [peak] / [impact] / [sweat snap] 12 Suspended Counter Shot intent: End with unresolved energy and cinematic payoff. Camera: overhead pullback from ring light grid, wide 24mm, rotating environment feel. Action: Boxer A reels backward into guard recovery while Boxer B finishes the uppercut pose at center ring. Continuity: A retreats leftward; B holds center; ropes still vibrating; match continues. Strip cell: [P12 suspend] / [top pull] / [hold center] / [impact pause] / [unresolved] / [B center] / [anime glow]
- Reply 2 from @aimikoda
@mitte_ai Midjourney v8.1 Prompt: boxer girl --ar 2:3 --profile txgf1m1 --stylize 1000 Seedance 2.0 Prompt: Use @[storyboard ref] as the authoritative 15-second cinematic boxing sequence blueprint. Do not render the storyboard sheet itself: exclude all borders, text, labels, headers and layout elements. Treat each storyboard panel as an individual sequential shot guide, not as a split-screen image. Follow panel order exactly while preserving camera angles, framing, choreography, fighter spacing, screen direction, ring geography and timing rhythm. Final video style is cinematic 3D stylized anime with painterly cel shading, warm ring lights, cool teal shadows, saturated red-vs-cyan contrast, shallow depth of field, crisp rim lighting, elastic glove deformation, subtle film grain and clean sweat spray. Interpolate smooth natural motion between storyboard poses while preserving all action beats and continuity. Boxer A pressures forward aggressively with fast combinations and shoulder feints. Boxer B stays lighter and reactive, slipping, pivoting and countering with precise timing. Keep the ring compact, readable and grounded with vibrating ropes, canvas skid marks and realistic boxing momentum. Camera language escalates with low-angle pushes, overhead orbit shots, rope POVs, crash zooms, burst-cut close-ups and sharp cut-on-action transitions. Preserve clean silhouettes, controlled motion blur and athletic gesture energy throughout. End on the suspended counter-impact: Boxer B slips outside Boxer A’s hook and lands the rising uppercut while Boxer A recoils backward. Preserve unresolved energy at the cut. Do not invent new attacks, characters, environments or camera setups.


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